Friday 30 April 2010

The Mobius Technology




Hello to all and to M.S. Wars. Today's update should be a massive update and mark the start of a weekly update than an update when ever I fell like it. Let start off with the two major changes to the game.

First off the name of the Mecha Suits have been changed to SRACU, or as lest for now. SRACU is short for:

Samurai
Robotic
Armoured
Combat
Unit

The second is the name of the game. It will remain M.S. Wars, however M.S. will mean Mobius SRACU instead of Mecha Suit. I have done this changes as Mecha Suit seemed too close to Mobile Suit.

Other update on the game are the database I have only been tidying the Unit Listings and I have started work on redoing the rule book. On the rule book I have so far only do the introduction and talked about Technology, which led on to a new thing I will be doing on the weekly update. I will be posting a part of the rule up every week. This week will the technology part. Also the site intro will be updated to have the introduction form the rule book after I have posted this.


When start to build a force, you determine you Tech Levels. There will be several different Tech Groups in M.S. Wars with different units to be unlocked at different levels. Below will be listed with basic details for each Tech Groups and the type of unit they have. Currently there is only three Tech Groups being used at the moment, however more will be added to the game as testing and development goes on. These Tech Groups are: SRACU, Ground Vehicles and Infantry. Currently to determine your Tech Levels, each of the Tech Groups start at level one and you have three points to add to them in any way you like apart from no Tech Group can be more than level three. Later on as the game moves on I plan to only have the current Tech Groups and one other start at level one, there be several more Tech Groups, you will start with something like five research points instead of three to up the Tech Level of these groups and levelling up a Tech Group won’t always be a strait one research point.


S.R.A.C.U. (Samurai Robotic Armoured Combat Unit)

These are the technological machinery (mechas) that are generally humanoid in shape with two upper torso limbs and two lower torso limbs. Generally, the cockpit of a SRACU is located in the body, although in some cases it is located in the head of some of the very large ones.

Small SRACUs
These are small, light weight SRACU. They are more faster and manoeuvrable out of the three man size classes of SRACU. They many fill the scouting side of a force due to their size and speed. Due to their small size they do not have as much armour and cannot talk as much damaged compared to the other size classes of SRACU. The Small SRACUs usury stand around six meters in height making them Size Class 1 units.

Medium SRACU
This is the standard size of SRACU. Not as fast as the small ones, but they are more tougher and armoured. They formed the back bone of Mobius Military force due to they all around average performance. The Medium SRACUs usury stand around twelve meters in height making them Size Class 2 units.

Large SRACU
These are the larger of the three key types of SRACU. They are the slowest and lest manoeuvrable than the other SRACU, however they are stronger, tougher and more armoured than the over two. They normally fill the role of ordernants and shields for the force. The Large SRACUs usury stand around eighteen meters in height making them Size Class 3 units.

ABRACU
Normally SRACUs humanoid, however some are based on a beast like shape. These beast like ones are normal known as ABRACU (Animal Based Robotic Armoured Combat Unit). Currently there are no ABRACU units at the moment.


Ground Vehicles

These are standard land based vehicles that move on wheels, tracks and ever hover in later levels. They form the support side to your force. The four main types of Ground Vehicles at the moment are:

Tanks
These carry powerful long range weapon and thick armour, but are fasts. They normally have the ability to move and fire with Heavy Weapon with not any heavy penalties. These are normally Size Class 1 but there are some Size Class 2 ones too.

Transports
These units can carry infantry and some vehicles to the places they are needed. There are normally Size Class 0 for standard sized ones or 1 for large ones.

Jeeps
These are small vehicles many used as scouting and command based units. But they can carry a small number of infantry, normally only one unit. There are normally Size Class 0.

Bikes
These are the smallest and fastest units from the Ground Vehicle Tech Group. There are normally Size Class 0 with more than one bike on a base. Bike are treated as infantry for transport.


Infantry

These are normally a four man unit on a 25mm base. But some like Powered Armour unit or Heavy Weapons teams have less man or bigger bases depending on the weapon(s). Infantry are almost always Size Class 0. There are several races of infantry to. At the moment the races are running under temporary names which will change over time. These are:

Humans
Humans are the back bone of the Mobius Empire, due to their sheer numbers. They are one of the key three races of the Mobius Empire.

Elves
Elves are more faster and agile than humans. They manly act as scout and are one of the key three races of the Mobius Empire.

Dwarfs
Dwarfs are tougher and stronger that humans. They manly act as armoured units and are the final of the key three races.

Gargles
These are winged humanoid reptiles.


While that is it for the week. Next week should hopefully be a look at the states and abilities of the units and me talking about what I will be looking for in Campaign. There are three pictures at the top of the post, one other them is the current look of the Unit Listings and other two are ideas for the Date class Standard Medium SRACU and the Hattori class Blade Medium SRACU.

Friday 23 April 2010

Its alive..... Alive I tell you.....


Hi, just a quick up date. I have gotten the new unit listings working, it is not as good looking and the old unit cards for Gundam M.S. Wars at the moment, but it will improve in the future. I have also added nine new units and gotten designs picture for two more units, which I will add at on the next update as I have not scanned them in let. I am planning on reviewing the rules now. Until next time.

P.S. I picked up a 1:144 F15 fighter jet that is not a nightmare model kit. Might pick up more at a later date.

Monday 19 April 2010

The rise of the mecha Samurai



I have been busy working on a new points system on the database and designing some looks for units. Currently I have been having problems with weapon cost as the queries were working when I added the cost and then suddenly it was jamming up all the queries. I have manage to save the main unit one and it did look like I had to rebuild the weapon's cost query, as I was only able to open it in SQL form with the error message:

The Microsoft Office Access database engine cannot find the input table or query 'Que-Set Weapon cost'. Make sure that it exists and that its name is spelled correctly.


I did delete the query in question, but there is nothing about the query in the SQL to remove or rename. But then I realised that I did not save the repaired Unit query let. After save it, the Weapon Cost query started worked again. I will not be trying to remake the Set Weapon query at the moment, after have things went last time. But I will try at a later date. Maybe letting Rich look at it. Now I got to put together some unit cards. Also I will be planning to rename the Tanks soon.

The pictures above are of the Amago Class Standard Small M.S. and the Saitō Class Scout Small M.S.. These stand between five to ten meters tall making them a bit taller than Knightmare Frames from Code Geass.

Friday 16 April 2010

The fall of the Mobius Empire


Currently working on a new unit database and the units for the revised game. I have decided to name the mecha after samurai. I will first use the family name and if I for same reason run out of them I will use the given name. Tanks will be named after gemstones. However I still need to think of names for the other units.

Also been working on some background story for the new game universe:

The once great galactic Mobius Empire has fall fallen to the super virus Dioron (was thing GNIK REGRUB but that might be pushing it, lol). An anti-virus was, but it was too late. The many worlds of the Mobius Empire had been plunged into chaos. It was the Apocalypse in a galactic scale. Now years later, its people are fighting for power, control and to regain late technology.

The image is from How to Draw Manga: Giant Robots, published by Graphic-sha and Japanime.

Tuesday 13 April 2010

Welcome to M.S. Wars


M.S. Wars (Mecha Suit Wars) is a Mecha based miniature war game that I have been designing. Originally it was Gundam M.S. Wars (Gundam Mobile Suit Wars), it was based on meanly Gundam with other mecha shows like Code Geass being added. But I have decided to change thing and make up a template universe. I am currently looking for ideas for unit names like Greek Myths and Gemstones. I will be giving updates and slowly start posting the rules. But before I start adding the updated rules I need to make some units, say 3 to 7 for every type and size class apart from Large Vehicles (Mobile Armour), Super sized unit and Air Vehicles. The scale of the game is about 10mm at the moment. Sadly this will be much slower then it was when I first made units for the Original version as I can not take my laptop with me to work so that I can work on the during my lunch break any more. Well I better be going to get ready for work now. See you all next time.