Saturday 8 January 2011

Rules: Pilot Skills part 1

All pilots start off with X amount of skills.  A pilot must have all the requirements to be able to have the skill.  As a campaign goes on (when the campaign rules are made) the pilot will gain new skills.  Here is ten skill to gain you started.

Skills
Skill
Requirements
Does
Cleave
Reflex value of 3 or more, Melee Training
The unit can make a melee attack on all unit in base connect on their 180º front arc.  An attack using this skill will cost one more Action Counter.
Combat Manoeuvres
Melee Training
See Manoeuvre Action which is in the Move Actions part of the Movement chapter.
Double Shot
Reflex value of 3 or more
The pilot can make two attacks at a cost of making one.  The action cost will be of the highest cost.  However, the unit suffers -1 to both its attack values for both attacks.  Both attacks must be made on the same target and both attacks cannot be made from the same weapon unless the weapon has the Rapid Fire ability.  You can only use this skill once a turn for each time the pilot has take this skill.
Heavy Weapons Training
Range Weapons Training
The pilot can use Heavy Range, Artillery and Mega Range weapons.  If they do not have this skill the pilot suffers a -2 to their Range Attack value while using these types of weapons.
Infiltration
None
The unit the pilot is in can be deploy up to 5” or its Move value from their deployment zone, whichever is higher.  This is 15” or tripled Move value if the unit the pilot is in has the “Infiltration” ability.  They cannot be deployed within a 15” of an opposing unit.
Melee Training
Range Weapons Training
The pilot can use Melee and Long Melee type weapons.  If the pilot does not have this skill they suffers a -2 to their Melee Attack value while using Melee type weapons.
Range Weapons Training
None
The pilot can use Anti-Personal and Range weapons.  If they do not have this skill, the pilot suffers a -2 to their Range Attack value with all range type attacks.
Running Shot
Range Weapons Training
The pilot does not suffer the -1 to their Range Attack value for making two or more move actions in a turn.
Sergeant
Command value of 3 or more
If the pilot is in a unit with the Multi Crew ability, the unit gains a +1 to its Output value. If the pilot is in a unit with the Multi Unit ability, the unit gains +2 DC.
SRACU Pilot
None
The pilot can use SRACU.  Without the skill the pilot cannot use SRACU units.

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