Sunday, 30 January 2011

Units Update: Amago, Range Type

Here are five more Character Cards for the Amago, Range Type.



Tuesday, 25 January 2011

Units: Amago, Melee Type


MECHA TECH LEVEL 2


The Amago is a first generation mass produced Small SRACU made by the humans race. They are humanoid like most of the other combat mecha made by the human race. They are the most commonly found of all mechas from the remains of the Mobius Empire. They stand about seven meters tall and can carry its own weapons, which allows the armaments to be easily interchangeable. Being a first generation mecha it does not have the power relays to support high powered weapons like beam based weapons. The Amago melee type is an Amago that has been upgraded to wield melee based weapons with more power. They commonly carry multiple melee weapons, pilots and shield.

Here are the Character Cards of the Amago, MeleeType. Click on the pictures to get a better look at them. More to come at a later date.



You might have noticed that the DC Tally has change slightly. This is due to the fact a friend of mine friend show me how to do it in Visual Basic, so I do not have to write a if statement for ever number and I can add a marker "/" to show the half way mark for several game effect. As it is a minor change I will not be replacing the other character cards let.  

Friday, 21 January 2011

Weapon and Equipment Abilities

Below is a list of all the current Abilities weapons and equipment can have.  More Special Abilities will be added as the game expanses.

Weapon and Equipment Special Abilities
Special Ability
Short
Rules
Anti-Infantry
AI
Ignores the Multiple Unit ability.
Anti-Tank
AT
Reduces targets Armour Value by two to a minimum of 0.
Rapid Fire
RF
No penalties for shooting more than once a turn.
Shield

+1
Unit gains a +1 to its Defence value while using this equipment ageist attack on the weapons attack.
+2
Unit gains a +2 to its Defence value while using this equipment ageist attack on the weapons attack.

Monday, 17 January 2011

MS Wars Update, 17th of January, Plans of the Future

Sorry for the late update. To tell the truth there is not much to report about again. I have add a ton of new character cards to the database, I have found some nice looking wings which I will be making copies of so the I can use them on future mechas and I have not done any work on story still. However I might have an idea, if I un-dig the Mecha D20 rules and run a game role-play game based in the Mobius world past or how it is now. Hmmm that is a good idea; it could help shape the game's background. Need to get thinking on this. Well that is it for this update. I will be doing MS Wars Update ever month now instead on every fortnight and posts will stay every five days too. Here is the plan of up and coming posts until the next update:

20th of January: Rules - Weapon Abilities part 1
25th of January: Units - Amago, Melee Type
30th of January: Units Update - Amago, Range Type
4th of February: Rules - Pilot Skill part 2
9th of February: Units - Basic Elf Infantry
14th of February: Units - Jenkion Tank
19th of February: MS Wars Update

Until next time, have fun.

Monday, 10 January 2011

Units: Human Scouts

INFANTRY TECH LEVEL 2

Human Scouts are not the the best scouts, however they are not the wrost and are easy to gain. Like most standard infantry tunits, they are a four man squads with the pilot as the squad leader.

Here are the Character Cards of the Human Scouts. Click on the pictures to get a better look at them. More to come at a later date.



Units: North Jeep

GROUND VEHICLE TECH LEVEL 1


The North jeep is a light vehicle that is deigned to scout out places quickly and to deal with opposing infantry.


Here are the Character Cards of the Amago Scout Type. Click on the pictures to get a better look at them.



Saturday, 8 January 2011

Rules: Pilot Skills part 1

All pilots start off with X amount of skills.  A pilot must have all the requirements to be able to have the skill.  As a campaign goes on (when the campaign rules are made) the pilot will gain new skills.  Here is ten skill to gain you started.

Skills
Skill
Requirements
Does
Cleave
Reflex value of 3 or more, Melee Training
The unit can make a melee attack on all unit in base connect on their 180º front arc.  An attack using this skill will cost one more Action Counter.
Combat Manoeuvres
Melee Training
See Manoeuvre Action which is in the Move Actions part of the Movement chapter.
Double Shot
Reflex value of 3 or more
The pilot can make two attacks at a cost of making one.  The action cost will be of the highest cost.  However, the unit suffers -1 to both its attack values for both attacks.  Both attacks must be made on the same target and both attacks cannot be made from the same weapon unless the weapon has the Rapid Fire ability.  You can only use this skill once a turn for each time the pilot has take this skill.
Heavy Weapons Training
Range Weapons Training
The pilot can use Heavy Range, Artillery and Mega Range weapons.  If they do not have this skill the pilot suffers a -2 to their Range Attack value while using these types of weapons.
Infiltration
None
The unit the pilot is in can be deploy up to 5” or its Move value from their deployment zone, whichever is higher.  This is 15” or tripled Move value if the unit the pilot is in has the “Infiltration” ability.  They cannot be deployed within a 15” of an opposing unit.
Melee Training
Range Weapons Training
The pilot can use Melee and Long Melee type weapons.  If the pilot does not have this skill they suffers a -2 to their Melee Attack value while using Melee type weapons.
Range Weapons Training
None
The pilot can use Anti-Personal and Range weapons.  If they do not have this skill, the pilot suffers a -2 to their Range Attack value with all range type attacks.
Running Shot
Range Weapons Training
The pilot does not suffer the -1 to their Range Attack value for making two or more move actions in a turn.
Sergeant
Command value of 3 or more
If the pilot is in a unit with the Multi Crew ability, the unit gains a +1 to its Output value. If the pilot is in a unit with the Multi Unit ability, the unit gains +2 DC.
SRACU Pilot
None
The pilot can use SRACU.  Without the skill the pilot cannot use SRACU units.

Thursday, 6 January 2011

Units: Amago, Scout Type

MECHA TECH LEVEL 2

The Amago is a first generation mass produced Small SRACU made by the humans race. They are humanoid like most of the other combat mecha made by the human race. They are the most commonly found of all mechas from the remains of the Mobius Empire. They stand about seven meters tall and can carry its own weapons, which allows the armaments to be easily interchangeable. Being a first generation mecha it does not have the power relays to support high powered weapons like beam based weapons. The Amago Scout type is an Amago that has been upgraded to move faster but quitter. To do this the armour has been stripped down to the bare minimum. Please note the art work is of an old design and may change.

Here are the Character Cards of the Amago Scout Type. Click on the pictures to get a better look at them. More Character Cards will come in later posts:


Wednesday, 5 January 2011

Units: Cavendish Troop Transport

Sorry for the long wait I will try to get up-to-date with of posts all this week.

GROUND VEHICLE TECH LEVEL 1


The Cavendish is the standard un-armoured form of troop transport for humans. It is capable transporting two infantry teams into battle.

Here are the Character Cards of the Cavendish Troop Transport. Click on the pictures to get a better look at them.