Friday, 4 February 2011

Rules: Pilot Skills part 2

Skills
Skill
Requirements
Does
Artillery User
Heavy Weapons Training
When making a range attack with an Artillery type weapons, the unit can ignore buildings and other units that would bloke it line of sight as well as level, however they suffer a -2 to their Range attack value for the attack.
Giant Slayer
None
If the target is two or more Size Classes bigger than the unit this pilot is in, then the attack deals D6 extra damage.
Heavy Fire
Heavy Weapons Training, Running Shot
The pilot will only suffer a -2 to its attack values for using a Heavy Range weapon in a turn it had move instead of -4.  If the unit has the “Stable Platform” special ability this becomes a -1 instead.
Improved Cleave
Cleave, Reflex value of 4 or more
Like Cleave however the attack is on all opposing units in base connect.  An attack using the skill will cost two more Action Counter instead of one.
Marksman
None
The Range value of Range and Heavy Range type weapons the unit that the pilot is in increased by 10% (round down).
Quick Shot
Range Attack value of 10 or more
This unit can make a range attack during the First Strike Phase.  The action cost of the attack goes up be one.
Quick Strike
Melee Attack value of 10 or more
This unit can make a melee attack during the First Strike Phase.  The action cost of the attack goes up be one.
Unit Type Specialist
None
Pick a Unit Type when you pick this skill and note it down next to this skill in brackets or quota makes.  When the pilot is operating a unit of that Unit Type, the pilot will gain a +1 to both their Attack values.
Weapons Specialist
Range Weapons Training or Melee Training
Pick a Weapon Sub-Type when you pick this skill and note it down next to this skill in brackets.  When the pilot uses a weapon that has that Sub-Type they do an extra 10% damage (rounded up).
You’re not Getting Away
None
The pilot can make one free melee attack on a unit that is making a Break Away Action while in base contact with this unit.

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