There are more than just moving and attack in a game. Some of these may have be mentioned in earlier chapters like Endurance. As these rules do not belong to any of the other chapters, they have been added to this chapter.
- Add one to Movement value of a unit until the end of the turn.
- Re-roll one of yours or your opponent’s dice rolls, which is not damage. Rolling several dice at once, like an Endurance test, is classed as one roll.
- Remove one action counter from a unit.
- To ignore a failed Courage Test only if the team has not lost more than 50% of its units.